Today we have new benchmarks for immersive audio like the Sphere in Las Vegas. What makes such environments so special and are such venues however asked for more, maybe interactivity? And how to create the content for such custom and complex loudspeaker environments? The presentation will touch these tasks and offer some more details and insides as well as showing a workflow example.
Beyond the Standards: Crafting Immersive Audio for Cutting-Edge Venues – and what goes ahead
