In our panel, we will shed light on the technological possibilities offered by AI, discuss the opportunities for creatives, for example, but also discuss why some providers on the market are deliberately choosing not to implement AI.
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More than just spatial
Immersive was yesterday: Developments in the audio sector are rapid. It feels like today’s trends will be outdated tomorrow. What are these developments? And what does this mean for audio content creators and live sound mixing engineers? In this audio panel, outstanding minds from the audio segment discuss developments, challenges and solutions.
How to train a Spatial Audio Dome
Audio pre-production for large custom configured venues is always a challenge. The mix cannot be made onsite because it’s always busy and in regular audio production fascicles like studios and with headphones the loudspeaker formats normally just match to standard formats like Stereo, 5.1, and 7.1.4. Another issue is how to check and play it finally onsite. What kind of master is requested. The workshop will offer an example and workflow how deal with and solve all this issues.
Beyond the Standards: Crafting Immersive Audio for Cutting-Edge Venues – and what goes ahead
Today we have new benchmarks for immersive audio like the Sphere in Las Vegas. What makes such environments so special and are such venues however asked for more, maybe interactivity? And how to create the content for such custom and complex loudspeaker environments? The presentation will touch these tasks and offer some more details and insides as well as showing a workflow example.
Between creativity and technology: how software, AI and media are redefining content creation
In his keynote „Between Creativity and Technology: How Software, AI and Media are redefining Content Creation“, world-renowned designer and artist Christopher Bauder will shed light on how software, artificial intelligence and media are revolutionizing content creation and what role they play in this dynamic environment.