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How to train a Spatial Audio Dome

Tom Ammermann

Audio pre-production for large custom configured venues is always a challenge. The mix cannot be made onsite because it’s always busy and in regular audio production fascicles like studios and with headphones the loudspeaker formats normally just match to standard formats like Stereo, 5.1, and 7.1.4. Another issue is how to check and play it finally onsite. What kind of master is requested. The workshop will offer an example and workflow how deal with and solve all this issues.


Beyond the Standards: Crafting Immersive Audio for Cutting-Edge Venues – and what goes ahead

Tom Ammermann

Today we have new benchmarks for immersive audio like the Sphere in Las Vegas. What makes such environments so special and are such venues however asked for more, maybe interactivity? And how to create the content for such custom and complex loudspeaker environments? The presentation will touch these tasks and offer some more details and insides as well as showing a workflow example.


Glastonbury: Big Sound and the Art of Noise

Simon Honywill

What challenges does the sound designer of the Glastonbury Festival, Simon Honywill, face? “It starts with the unusual shape of the field …”. In his presentation “Glastonbury – Big Sound and the Art of Noise”, he sheds light on the complex sound solutions of the world-famous festival and talks about sound distribution, handling and emissions, among other things.


RF über LWL: Glasfaser in der Antennentechnik

Daniel Jäger

Wie verändert der Einsatz von Glasfasertechnologie die Arbeit mit Funkmikrofon- und InEar-Systemen? Und welche Möglichkeiten entstehen daraus?